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Depending on your own mapping style and the ability of your system, so this list may be tailored to suit. Some of these items are preferable, of course. A long option list will drop down.Įnsure the following items are checked: Show Terrain To do this, click on the View option, which is above the Toolbar near the top of the window. One important task that we must do before we begin to use Worldbuilder is to check that everything we place on our map is going to be visible. Here is a quick explanation of the tool icons we will be using as we go through creating our first map:
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Most of the tool icons are fairly standard and a full description of them is listed in the documentation, which is supplied with Worldbuilder. View of Zoomed-out Map area and Object Properties PaletteĪt the top of the Worldbuilder window and underneath the window title bar are the program options and a standard set of tool icons: Upwards or downwards mouse movements will also rotate the map area, but side-to-side movements will completely rotate the map, and you will soon pick up a feel for maneuvering this way. To rotate the Map area, hold down the mouse-wheel and move the mouse from side to side. To move the map Left, Right, Up or Down, right-click and hold anywhere on the map area and move the mouse in the desired direction. When you think you have zoomed out far enough, you can re-position the Map area with the following actions:
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To Zoom out the Map area, click on the window to make it active and use the mouse wheel, rotating backwards. Some mapmakers prefer to flood-fill the map and use other methods of measurement, particularly if the map is not symmetrical. This can be used for accurate measuring and placement of items on the map during the early stages of your design. The Mapping area window, as you can see above, is primarily presented as a zoomed-in symmetrical grid of blue, white and pink shaded squares, which are sub-divided with graph-type grid-lines. Left-Clicking on either of them will make them active. Only either the Mapping area OR the Objects Properties palette can be active at one time. The palette allows change to the settings of Worldbuilder tools and can be maneuvered to other parts of the work area by left-clicking and dragging the Title bar. Click on I Accept to start the program.Īfter loading up, Worldbuilder presents you with a Mapping area window, zoomed in, together with a floating Objects Properties palette.
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When Worldbuilder is started, we are presented with the End User License Agreement (EULA), which appears every time Worldbuilder is used. For Vista users the path to the Worldbuilder installation should be the same.
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The above example is for an installation on Windows XP. This will place an icon on your desktop for easier access to the program for future sessions. Right-click on the executable and choose the "Send To" option, then select the "Desktop (create shortcut)" option. In this folder you will find the Executable for Worldbuilder labeled WorldBuilder.exe. Making the Beach Area on our Player Island Baseīefore we jump in and start playing with the Worldbuilder toolset, we need to check and perhaps adjust a few standard settings, which will help with tuning the Worldbuilder to your PC.Īssuming you have downloaded the program and have already run the installation, the very first thing I did was to locate the Worldbuilder Installation by using Windows Explorer and navigating to C:\Program Files\Electronic Arts\Red Alert 3\Data.